WarioWare: Get It Together Review friv game - Ridiculous Madness


Games for companies and parties are released on all platforms, but with the advent of Switch, the undisputed leader in this direction has appeared. The most successful parts of Friv2Online "microgame" WarioWare series are also the ones where you can play with friends. This review is our take on the franchise's latest game, Get It Together, which once again fuses the concept of microgames with playing in a company. It turned out to be fun and crazy in a good way. Although the latter is a subjective question.

WHAT IS WARIOWARE: GET IT TOGETHER

Get It Together is another part of WarioWare for Nintendo Switch. The WarioWare series is a separate offshoot of the Mario franchise dedicated to microgames. The essence of microgames is to quickly perform simple actions. The mechanics are elementary, and at first glance everything is quite simple - but the time of each microgame is very limited, which introduces a rather strong element of excitement and creates a very real opportunity to lose. So limited that it was hard to even take screenshots for this review. And sometimes I didn’t have time to understand at all what needed to be done.

Despite the obvious sharpness for the friv game of several people, you can play alone, although at least two people, of course, are more fun. One joycon is enough for each player to control, so two can play even in portable mode, but with the controllers removed.

Although, of course, it’s better in the dock - especially in some modes, microgames are displayed on the nested screen and look very small in the portable. Control in microgames WarioWare: Get It Together is supported exclusively by buttons - but you can play on Lite and in fully portable mode, as well as locally on two consoles.

It all starts with the story mode. You will laugh, but it is here - moreover, in fact, it is mandatory, because it is in it that all playable characters are opened. The story, of course, does not shine with depth and tells how the famous Nintendo anti-hero Wario, at the head of the main game development studio, got into his own game in order to rid it of code errors and save his friends. Naturally, having earned money and found treasures.

In terms of gameplay, each level is a sequence of microgames of a certain theme in the amount of 10 to 19 pieces, which we must alternately go through with different characters, pre-selected in the team. The last microgame is called the "boss level", but it does not always require defeating a strong enemy - sometimes you just need to solve a logical problem or go through a simple level in the spirit of old platformers.

After passing the level, we get the amount in coins and a new character in the team. In case of defeat in one of the microgames, we lose one point of "life force". There are usually four of them in total (but there are levels with one), and after losing all of them, the game ends - but you can continue everything from the same place for a ridiculous amount of coins.

As the campaign progresses, modes for free play open up. After the completion of the plot, the real game is just beginning - all modes will open, and a store will appear where you can buy gifts for your characters for the same coins, pumping their level. New levels give access to new costumes, colors and avatars.

WHAT DID YOU LIKE

Variety of characters, mechanics and modes. With two dozen playable heroes unlocked as you progress through the story campaign, WarioWare can give some fighting games a head start. Moreover, each hero has unique abilities controlled in a unique way. For example, Vario flies on a jetpack and hits in close combat, Orbulon tightens any objects with his beam, Mona rushes on a hover scooter and throws a boomerang. All this is superimposed on a bunch of modes and more than two hundred microgames, adapted in different ways for different characters - an unplowed field for creative solutions and funny moments.
Ease of development. As befits any game for companies and parties, WarioWare: Get It Together is available to the widest possible audience. The mechanics are so intuitive that it is enough to put a console or joycon in the hands of a person, and he himself will figure it out. And the level of seriousness of the game and the consequences of mistakes here is such that it will only make you laugh and try again.
Full Russian localization. All the bedlam that is happening on the screen is accompanied by inscriptions and voice acting in the great and mighty. Not the most necessary in games of this genre, but no less a nice addition.
MADNESS! Squeeze toothpaste or shave the armpit atlas? Playing a platformer in the style of old hits about Mario or plugging a giant nose? Roll a railcar or score a goal? Fight each other in the semblance of a fighting friv game or play the story mode together? The degree of madness of the game is able to cheer up any company and give a lot of ridiculous moments.
WHAT DID NOT LIKE

Microgame imbalance. WarioWare frankly admits that some microgames are better suited for certain characters, and even introduces ratings in the form of emojis. On the one hand, this contributes to the search for creative solutions, on the other hand, it is frankly annoying, especially in the story, where this rating is not visible, and modes with a random selection of microgames, when the wrong game falls out to the wrong character.
Boring soundtrack. Compared to most games in the Mario franchise, the game's soundtrack is somewhat underwhelming. Really good, perhaps, the songs are on par with Penny and the theme of the end credits. Everything else sounds rather bland, and these melodies are far from the chic arrangements of some Paper Mario or 3D World.
The potential of Switch is not revealed. If Super Mario Party and 1-2-Switch make full use of motion control, then Get It Together could just as well come out on any other console or even PC. Naturally, the availability for Lite is a plus, but no one talks about the obligatory nature of such a mode, it could well be implemented as an option. Like using a touchscreen in a portable.
MADNESS! Instead of the slender unity and cute Super Mario Party art, the anti-hero party is full of psychedelia and a hodgepodge of visual styles, much of which is reminiscent of cartoons like Half a Liter Mouse. Of course, this is an element of the overall aesthetics of the game, but not everyone will like such trash.
WORTH TAKING?

For those who often play these games in the company, WarioWare: Let It Together, if not a must-have, then definitely a worthy addition to the collection. You don't have to play Super Mario Party all the time. With the right attitude, the game will blow up any party or become a good time-killer. But as a first party game, this is not the best option, especially if you play with children - local madness and psychedelia are still not for the faint of heart.